AI Insights · Timothy · October 2022
Top 5 Boxing Games on iOS in Ireland for Q3 2022
Discover the performance trends of the top 5 boxing games on iOS in Ireland during Q3 2022, with insights on weekly downloads, revenue, and active users.
The third quarter of 2022 saw interesting trends in the performance of the top 5 boxing games on iOS in Ireland. Here's a closer look at the weekly downloads, revenue, and active users for each of these games.
Real Boxing 2 from Vivid Games S.A. experienced a varied quarter. Weekly revenue peaked at $91 in mid-July and saw fluctuations throughout the quarter, ending at $39 in the last week of September. Weekly downloads reached a high of 607 in mid-July but fell significantly to just 36 by the end of September. Active users mirrored this trend, starting at 432 and peaking at 885 in mid-July before dropping to 142 by the end of the quarter.
MMA Manager 2: Ultimate Fight by Prey Studios showed a steady increase in weekly revenue, peaking at $117 in the first week of August before stabilizing around $32 by the end of September. Downloads saw a similar rise, reaching 577 in early August but then fluctuating to end at 24 in the last week of September. Active users followed this pattern, climbing to 594 in early August and tapering off to 137 by the end of the quarter.
WWE Mayhem from Reliance Games had a consistent performance in terms of revenue, with a noticeable peak of $73 at the end of September. Weekly downloads were modest, peaking at 33 in mid-July and ending the quarter at 21. Active users remained relatively stable, fluctuating between 41 and 67 throughout the quarter.
Boxing Manager by Sport and Financial Limited had a steady but low revenue stream, peaking at $56 in late August and dropping to $3 by the end of September. There were no significant download numbers reported for this period.
EA SPORTS™ UFC® 2 from Electronic Arts saw a notable peak in weekly revenue at $72 in mid-July, with fluctuations leading to $10 by the end of September. Weekly downloads peaked at 267 at the start of the quarter, with another high of 241 in mid-September, ending at 76. Active users were strong throughout, starting at 1384 and maintaining over 1000 users weekly, ending at 1184.
For more detailed insights and data on app performance, visit Sensor Tower.